Plot, Playstyle and Preaparation

Til udveksling af gamemaster erfaringer, link til GM ressourcer, og spørgsmål om at være GM.
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Jonaz van der Zee
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Plot, Playstyle and Preaparation

Indlæg af Jonaz van der Zee » tirs 18. sep 2012, 12:03

Fandt en rigtig god side med en masse GM guldkorn efter mit hoved i hvert fald.
På siden kan man læse om plot development, faldgrupper der skal undgås, gode råd til at komme ud af dem, hvordan man kommunikere med sine spillere og meget mere. Giver en masse stof til eftertanke.

http://www.highprogrammer.com/alan/gaming/gmtips.html
Jonaz Falbe-Hansen van der Zee

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Morten N Andersen
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Re: Plot, Playstyle and Preaparation

Indlæg af Morten N Andersen » tirs 18. sep 2012, 16:47

Fantastisk side du har fundet der, som både har tips om problemstillinger som vi har diskuteret til vores teori-sessions, og også en masse andre gode tips og overvejelser :) Jeg har tilføjet linket til GM-hjælpeværktøjer-oversigten.
Morten Nygaard Andersen
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René W. Nielsen
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Re: Plot, Playstyle and Preaparation

Indlæg af René W. Nielsen » tors 8. nov 2012, 12:08

Hæftede mig mest ved
It's a widespread belief that rules don't matter. To an extent that's true. A good GM can work with almost any rules set. However, to do so you're spending time tweaking or outright ignoring the rules to make the game better. If the game better supports you instead of spending time thinking about that, you can think about other ways to make your game better.

Mener dog at det her burde diskuteres...
Take responsibility

You are the GM, you create worlds. With that power comes great responsibility. If your players aren't enjoying your game, you are responsible. If you don't take responsibility, your players will leave. Like it or not, you're the leader. If you're unwilling to take this responsibility, you're on the wrong side of the GM screen.

Now, brief periods of unhappy players happen in every game. But, if most of the time most your players are unhappy, you need to change. (Mind you, this has nothing to do with making characters happy. It's possible for players to be happy and characters to be miserable.)

If you simply cannot give the players what they want (perhaps because you wouldn't enjoy it), then it's your responsibility to end the game. Players will often stay in a game they dislike because they like the people or out of a sense of responsibility. Free them to seek out games that they will enjoy more. If the group wants to continue hanging out, maybe you should look into something besides role-playing.

Part of this responsibility is realizing that you can't be all things to all people. Sometimes things aren't going to work out and you need to accept that. If you're determined to run gothic horror, but your players demand slapstick comedy, maybe you're not compatible as GM and players. Do look for a compromise, first! Are you sure you wouldn't enjoy running slapstick comedy? Maybe your players would be willing to give a session of gothic horror a try? If it doesn't work out, look at other options. Maybe it's time to turn over the GM screen to a player and join in as a player?

Sometimes the majority of a group works fine, but some of the players present problems. Perhaps the player hates the game or the genre, making it impossible for them to enjoy your sessions. Perhaps two players cannot stand each other. A player may simply be sullen at every session for no particular reason. A problem player tends to spread resentment through the group, places everyone on edge, and generally hampers enjoying yourselves. Whatever the reason, if a subset of your players are harming the game it's your responsibility to address the issue. It might be a minor problem that be sorted out; maybe it's time for a new character. But not every problem can be worked out. If you can't find a better solution, it's your responsibility to ask the problematic player to leave. Telling a friend that you don't want them in your group is very hard, but leaving a problematic player in your group is worse. This isn't about disliking someone, this is about the group as a whole not working.
Ligner en ansvars debat, og ja GM har et ansvar og ifølge dette skriv er han den eneste (deler tydeligvis ikke den mening)...


Der er dog også flere andre dele som man kan få fine dialoger omkring ^^
Men ja, rigtig god til at sætte overvejelser igang.
Life is a tale of memories...

Jonaz van der Zee
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Tilmeldt: søn 11. mar 2012, 20:28

Re: Plot, Playstyle and Preaparation

Indlæg af Jonaz van der Zee » ons 14. nov 2012, 17:47

Den store del du har markeret er jeg heller ikke 100% enig med, da som du siger, det er starten på en ansvarsdebat og det er helt sikkert ikke kun GM der har ansvaret
Jonaz Falbe-Hansen van der Zee

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